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I’m trying to relay any warnings, errors that get logged to the output and debugger to a game analytics api. I’ve been looking at
Trace and GodotSharp’s
GodotTraceListener which is added as a
Trace, but I’ve no luck figuring out how to listen to any exceptions and errors.
I just need a way to get error messages with the
StackTrace as string to log to analytics. I’ve already figure out how to log crashes with
_Notification(int id), but that’s just for crashes it seems.
Additional Details: This is for a windows build, using GameAnalytics’s C# SDK.
I haven’t looked into this to see if this is possible. Perhaps one idea is to build the engine yourself and modify it to also leverage analytics and tracing.
spaceyjase | 2023-06-15 08:49