Godot Version
Godot C# 4.3
Question
In Godot documentation it is said that, With C# Godot defined Preprocessor Constants depending on the environment you are compiling to.
According to the following list:
[C# language features β Godot Engine (stable) documentation in English](C# language features)
GODOT_64
and GODOT_32
are defined according to the architecture. But, on my Windows 64-bit computer, Godot never defines GODOT_64
, neither from the preview engine, nor from an export for Windows.
Furthermore, GODOT_WINDOWS
, GODOTx_OR_GREATER
and GODOT
work as espected.
Is this a bug? Is it known?
Iβm new to Godot so I donβt really know how to fix this problem.