C++ Property lost in GodotGUI when compiles

Godot Version

4.3

Question

I have a node(portal) that has a property (string)

    ClassDB::bind_method(D_METHOD("SetSceneName"), &Portal::SetSceneName);
	ClassDB::bind_method(D_METHOD("GetSceneName"), &Portal::GetSceneName);
	ClassDB::add_property(
	  "Portal",
	  PropertyInfo(Variant::STRING, "sceneName"),
	  "SetSceneName",
	  "GetSceneName"
	);

But every time that I compile something: Player, consumable, other things… In Godot the property it vanish.

Its because hot reloading still in beta?