I am trying to make a dialogue system, and I made a custom resource with some information (character portrait, voice, font, and text in the form of a string) but when I put tags like \n in the string it gets treated as plain text, is there a different way I am supposed to do this?
You can change your text before assign it to your rich text label like this : text.replace(“\\n”, “\n”)
The tags “\n” is save in resource file as “\\n”
Okay, I changed it to
string TrueDialogue = action.dialogue.Replace(“\n”, “\n”);
GD.Print(TrueDialogue);
but it still prints the \n as plain text, I am using C# which is probably not the issue, but it could be.