extends Node
@onready var test := 0
func _ready() -> void:
test += 10
print(test)
func some_func() -> void:
_ready()
This first prints 10, and then, when you call some_func() at some point, it prints out 10 again, because test was reset to 0 due to it being an @onready variable.
Nothing crazy, and I understand why this happens, just thought this was funny behaviour because I didn’t expect it.