I’m using the VisibleOnScreenNotifier3D, but I have two “current” 3D cameras for a split-screen game. It seems that VisibleOnScreenNotifier3D.is_on_screen will be true when either of the two cameras can see the VisibleOnScreenNotifier3D node. How can I tell which of my cameras can see the node?
I’m working in GDExtension with godot-cpp for this code, using my own camera subclass, so I can do things a little more “under the hood” if needed.
It seems that there is confusion around the issue that I’m struggling with. I’ve added bold formatting to the text of the first comment where I asked my question to help emphasize what I would like:
How can I tell which of my cameras can see the node?