Godot Version
4.7.1
Question
I am new to Game Development, and I have been fighting this code for at least an hour now, all I want is to Move my camera with my mouse like any other game in existence
extends CharacterBody3D
const SPEED = 5.0
const JUMP_VELOCITY = 4.5
const SENSITIVITY = 0.03
@onready var Head = $Head
@onready var Camera = $Head/Camera3D
var pos = get_global_mouse_position()
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
func _ready():
Input.set.mouse.mode(Input.MOUSE.MODE.CAPTURED)
func _unhandled_input(Event):
if Event is InputEventMouseMotion:
head.rotate_y(-event.relative.x * SENSITIVITY)
camera.rotate_x(-event.relative.y * SENSITIVITY)
# Handle jump.
if Input.is_action_just_pressed("Jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var input_dir := Input.get_vector("Left", "Right", "Forward", "Backward")
var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()