`So I’m making a game, and a problem I’ve stumbled upon is - while I made animations to crouch and uncrouch, the camera position always resets after animation is being played
And I’ve also noticed that while playing, camera resets not only position, but also rotation. I wanted to make seamless crouch system anyways
Could you record a short video of this behavior?
And please share you code (using preformatted text with ```) and node structure, so that we can better understand the status quo of your project.
I did watch the video.
What I meant is for you to show us how the crouch animation setup looks like in the Animation player - what exactly and how you’re animating.
Ok, I see.
The issue seems to be with the fact that you’re animating the head’s and camera’s rotation directly, and you use the same Nodes for your mouse input rotation. The animation rotation overrides the mouse input rotation. You need to either combine these rotations, or put them on separate Nodes and parent to each other, so that they don’t collide with each other.