Camera shake not working with physics interpolation

Godot Version

4.3.stable

Question

I upgraded my project from 4.2 to 4.3 in order to use physics interpolation (among other new features). Since doing so, my camera shake has stopped working. If I set the camera’s physics_interpolation_mode to off it works like before, but I figure I’d have it use physics interpolation if possible in order to reap its benefits (and because it causes an error somewhere else). Here’s the Camera2D’s code:

extends Camera2D


## How quickly to move through the noise
@export var noise_move_speed: float = 1.0
## Amount to mulitply the result from the noise by
@export var shake_strength: float = 30.0
## How fast the shake should wear off
@export var shake_decay: float = 2.0

var rand := RandomNumberGenerator.new()
var noise := FastNoiseLite.new()
# Used to keep track of where we are in the noise so that we can smoothly move through it
var noise_i := 0.0
var current_shake_strength := 0.0


func _ready() -> void:
	rand.randomize()
	# Randomize the generated noise
	noise.seed = rand.randi()
	# Period affects how quickly the noise changes values
	noise.frequency = 1.0


func _physics_process(delta: float) -> void:
	# Fade out shake over time
	current_shake_strength = lerp(current_shake_strength, 0.0, shake_decay * delta)
	# Shake created by adjusting camera offset
	offset = get_noise_offset(delta)
	prints("camera offset: ", offset)


func shake() -> void:
	print("shake called")
	current_shake_strength = shake_strength


func get_noise_offset(delta: float) -> Vector2:
	noise_i += delta * shake_strength
	return Vector2(
		noise.get_noise_2d(1, noise_i) * current_shake_strength,
		noise.get_noise_2d(100, noise_i) * current_shake_strength
	)

and here’s a relevant sample from those print statements

camera offset:  (0, 0)
camera offset:  (0, 0)
camera offset:  (0, 0)
camera offset:  (0, 0)
camera offset:  (0, 0)
camera offset:  (0, 0)
shake called
camera offset:  (-6.599189, 9.738193)
camera offset:  (-11.40813, 2.594339)
camera offset:  (3.911199, -7.701052)
camera offset:  (10.73742, -16.0617)
camera offset:  (-16.11313, 4.837891)
camera offset:  (-12.49, -7.294363)
camera offset:  (11.424, -0.743336)

It looks like the offset’s value is what it should be, but it isn’t reflected visually at all. Is there a way to get working camera shake with physics interpolation?