Camera2D only selected in "Run Scene" but not in "Run Project"

Godot Version

4.4.1

Question

`Hello Everyone,
I’m new to GoDot so sorry if this is a dumb question, but I’m having some trouble with my Camera2D node in my 2D project.

I added the Camer2D Node to my Scene and it just will not select the Camera-Viewport when I run the Project or even build the game. It only selects it if I run the Scene.

My Scene-tree locks like this:
Main(Node 2D)
->Camera2D
->Player(CharacterBody2D)

If been at this for a day now and am running out of Ideas what this could be. Anyone got any Ideas?

Thanks in Advance!
(Sorry for the spelling)`

Are you sure your main scene is the same as the selected scene? Do you have more than one camera2d?

1 Like

Uff, somehow I never considered that. Welp I feel stupid now. Anyway thanks a lot for the quick Answer. I had Indeed not selected this as the main scene.

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