"Camera2D" turns off my controls

Godot Version

Godot 4.2.2

Question

Hello, I’m having a problem, where when I put the “Camera2D” to follow the player, the controls I configured are disabled, I can’t control the character, and when I remove the camera2d, the control returns to normal. Does anyone know what I could be doing wrong?

Are you certain the controls are disabled? could you put another sprite in the scene for positional reference

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Hello. I did exactly what you said…that was exactly it. I hadn’t even thought about doing this, and I wasn’t really deactivating the control, but rather the camera was always following, but I didn’t have any other object for me to use as a positional reference :-V. Thank you for your help

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