Godot Version
4.6
Question
I have a game idea in which there are two characters. One is a regular platformer character, but the other is essentially a large box creature (like a Thwomp that doesn't harm Mario). You'll switch between characters, and I want the box creature to act as a one-way platform for the other character to help him jump to higher platforms. Is this possible? Applying "one-way platform" to the collision rectangle of the box character doesn't seem to affect how the other character interacts with it (the box character is still treated as a wall).