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Hello, I am new to this engine and I am trying to move a server based love2d game to godot.
The problem is when I try to send tcp packets to the luasocket server from godot the server gets some weird symbol instead of text.
When I set it so that the luasocket server only matches alpha-numeric text, the server doesn’t receive anything at all.
I recall reading something about Godot sending a certain amount of bytes for the size of the packet to its destination, but I don’t really understand any of this because with lua socket I can just send text and it will arrive at its destination.
This is the luasocket server code that receives data from any connected tcp clients:
for k, v in pairs(Component.Networking.ClientList) do
local Data = v.TcpClientObject:receive()
if Data ~= nil then
Data = Data:gsub('%W','')
And this is the Gdscript code I am using to send the tcp data to the server in Godot:
var CreateAccountRequest = "CRTAC James\n" PeerStream = PacketPeerStream.new() PeerStream.set_stream_peer(TcpConnection) PeerStream.put_var(CreateAccountRequest ) TcpConnection.put_utf8_string(CreateAccountRequest )
Can anyone help me sort this out?