Can CollisionShape2D be nested? Seems not

Godot Version

v4.3

Question

I have a simple Scene like this. I have been able to capture collisions with the top-level CollisionShape2D however I’ve been unable to detect collisions with the next-level’s CollisionShape2D.

I have my collision layers set properly on both and am listening to both of these but neither is fired for the lower-level CollisionShape2D:
_on_area_entered
_on_body_entered

image

You assumption is wrong, this can be nested, probably is something wrong with your code/scene configuration.