Godot Version
4.4
Question
What I did:
-On re-import, I saved a dancing animation from Model A to a .res file.
-Then on Model B I added an animationPlayer node.
-I then created an animation library and add this dance.res file to it
-But I have these errors on all the bones
AnimationMixer (at: dancegirl_clean_test.tscn): ‘anim/dance’, couldn’t resolve track: ‘RIG_DANCER/Skeleton3D:UpperArm_L’.
How can I do this properly?
ps My models and animation are import from Blender