I’m going to start refactoring code which will involve copying a lot of code from one big file into several different components. Would opening the files in VSCode and copying them into Godot be a good workflow? Any drawbacks or dangers?
Would love to hear a more experienced persons ideas
You may be greated with a reload or overwrite prompt, though only if you had that script open in Godot and the text editor, which won’t happen if you set an external editor.