Can I edit code in Godot and VSCode at the same time?

Godot Version

4.3

Question

I’m going to start refactoring code which will involve copying a lot of code from one big file into several different components. Would opening the files in VSCode and copying them into Godot be a good workflow? Any drawbacks or dangers?

Would love to hear a more experienced persons ideas :smiley:

You can set an external text editor like VSCode from the editor settings, and/or open any Godot file directly from your file manger.

To be more specific, I guess I’m wondering if there would be any conflict in doing both at once?

You may be greated with a reload or overwrite prompt, though only if you had that script open in Godot and the text editor, which won’t happen if you set an external editor.

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