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Hi! I’m making a game sort of like breakout. My question is: is there any way to “fast-forward” physics without changing the result? Because the ball sometimes goes almost horizontally and takes too much time to get to the bottom. It’s not about calculation speed. I just want to make the ball fall more quickly so I don’t have to wait for it. I’m probably able to do it with lines of code but there are several moving objects apart from the ball so I’m wondering if there is an easy way to control the speed all at once. Thank you