i’m doing some repositoy cleanup and i have absolutely every file inside of a folder except for export_presets.cfg. when i move this file, godot can’t find it during export, and there seems to be no option to select a file path to a configuration? this seems uncharacteristic, and is very inconvenient. not a big deal by any standards but i’m certain there must be a way to tell godot where your configuration file is if you’ve moved it. what am i doing wrong?
i don’t understand, is this a screenshot of the file system? this is just where the config file is in files. how can i change where godot checks for the config file
Sorry, i guess i made a mistake, yeah it was a screenshot of the filesystem, anyways, unless you can literally edit the godot source code (which i will not do by any means), i dont think theres a way to do it.
it would certainly be completely trivial to add a “select configuration” button in the export menu where you can set the path to the config file. that fact that they have a whole file type for it and everything lol
As far as I know, this cannot be done because godot and a lot of CLI tools expect that file to be right at the root of the project. It’s fixed in place on purpose, otherwise many things would break.
However, if you absolutely want to move this file somewhere else, you can make a symlink and that should, in theory, also work.
But no, it’s not trivial to move it and tell godot where it is, because godot is not the only thing that needs this file.
What else needs the file? I’m talking specifically about the build configuration. Once the application is built, do other things still use that file? Is it used for more than just building?