Godot Version
Godot 4.4 dev 6
Question
Hello, good afternoon, I have a question, I am trying to create an object that when it is colliding with something goes up until it stops colliding (as quickly as possible so that the player only notices that it goes up in one frame), I have been doing it. Trying with a 3D area but I have run into the problem that in one it does not update in a frame causing the game to break. Is there any way to do it?