Can you flag root folder files to be ignored when importing a plugin?

Godot Version

+4.1

Question

Hi! We recently released a plugin to display the last messages from a Mastodon account as a Control node. The plugin is working correctly, but Godot is importing unnecessary files like the repo’s README or an example scene.

While searching if there was a way for the import process to ignore some files, I found out you can ignore entire folders with an empty .gdignore file. But let’s say I add that file to the example scene folder: anyone that wants to open that scene to see how the node works would need to delete a hidden file for the scene to show up in the editor. Am I wrong? Is there another way to do this that I’m not seeing or do we have to live with it?

What’s more strange is that it seems that some common file names like .gitignore, LICENSE and so are ignored when importing a plugin from the AssetLib. But README.md is not and I can’t find a way to add more file names to ignore. Is there any way to do so?