Godot Version
4.1.1
Question
I need to use the frequency of the sound in real time and thought I could use the get_magnitude_for_frequency_range(20, 20000, AudioEffectSpectrumAnalyzer.MAGNITUDE_MAX) function.
but as it turned out it doesn’t exist and I don’t know what to do now, help me
func _ready():
spectrum = AudioServer.get_bus_effect_instance(1, 0)
func _process(delta):
spectrum.get_magnitude_for_frequency_range(20, 20000, AudioEffectSpectrumAnalyzer.MAGNITUDE_MAX)