Cannot get gamepad controls working

Godot Version

4.6.2

Question

I’ve been trying to add gamepad support to my project, but for some reason, Godot is not accepting any input from it. Keyboard works fine, but gamepad does nothing.

I’m using an Xbox Series X|S controller with wireless connection. The input maps I created can be seen in the picture below, and the tutorials I’ve watched haven’t shown any extra steps beyond just creating them. If anyone can help, I would greatly appreciate it.

Start by using some web utility that tests if your controller input is actually received by the OS.

I fixed the problem. It turns out Steam Input was messing with stuff, so I turned it off and my controller inputs began working. Thanks for the help, though.