Godot Version
4.4.1.stable.mono
Question
Hi, i am trying to follow book instructions but this error appears. Can someone explain me, what went wrong here?
4.4.1.stable.mono
Hi, i am trying to follow book instructions but this error appears. Can someone explain me, what went wrong here?
Hi,
That codes works fine for me:
@export var bullet_scene: PackedScene = null
func _ready():
var b = bullet_scene.instantiate()
Are you declaring the bullet_scene
variable properly? Could you share the full code if you need more help?
How do you declare the bullet scene? It’s not visible in your screenshot.
Yeah that worked fine, when i added “= null” to declaration. TYVM
Yeah, it was declaration problem.
Code from the book i used to declare the Scene with: @export var bullet_scene : PackedScene
wasn’t working without “=null”. Thank you for you response!
Using = null
should not matter.
I believe you wrote @export var bullet_scene = PackedScene
, with a =
sign instead of :
, right?
I didn’t pay attention first, just replaced my code line with yours, but after you’ve mentioned it, i tried typing = instead of : and got my error again.
Next time i will pay more attention, sorry and TY again for your responces