Cannot move some instantiated scenes within editor

Godot Version

Godot 4.3-stable

Question

When working in the 2D editor, I am unable to properly move my instantiated 2D scenes. As can be seen in the video, the nodes either jump around sporadically or refuse to move at all. How can I prevent this from happening?

After more testing, this bug is directly linked to the Rapier2D plugin. I’m unsure why, but it seems to run even while in the editor causing rigidbody nodes to react weirdly when moved using the cursor. I don’t know any way to fix this other than disabling the plugin altogether.