Godot Version
4.2.1
Question
I am trying out GitHub - godotengine/tps-demo: Godot Third Person Shooter with high quality assets and lighting and I could play the demo fine, but I can’t access any other scene files:
Failed to instantiate scene state of "res://enemies/red_robot/red_robot.tscn", node count is 0. Make sure the PackedScene resource is valid.
--- Debugging process stopped ---
Failed to instantiate scene state of "res://enemies/red_robot/red_robot.tscn", node count is 0. Make sure the PackedScene resource is valid.
editor/editor_data.cpp:880 - Index p_idx = 1 is out of bounds (edited_scene.size() = 1).
editor/editor_data.cpp:880 - Index p_idx = 1 is out of bounds (edited_scene.size() = 1).
editor/editor_data.cpp:880 - Index p_idx = 1 is out of bounds (edited_scene.size() = 1).
editor/editor_data.cpp:683 - Index p_idx = 1 is out of bounds (edited_scene.size() = 1).
editor/editor_data.cpp:745 - Index p_idx = 1 is out of bounds (edited_scene.size() = 1).
Failed to instantiate scene state of "res://enemies/red_robot/red_robot.tscn", node count is 0. Make sure the PackedScene resource is valid.
Failed to instantiate scene state of "res://enemies/red_robot/red_robot.tscn", node count is 0. Make sure the PackedScene resource is valid.
Failed to load scene dependency: "res://enemies/red_robot/red_robot.tscn". Make sure the required scene is valid.
Failed to instantiate scene state of "res://enemies/red_robot/red_robot.tscn", node count is 0. Make sure the PackedScene resource is valid.
Failed to load scene dependency: "res://enemies/red_robot/red_robot.tscn". Make sure the required scene is valid.
What could possibly go wrong here?