Godot Engine v4.7.1.stable.official.a13da4feb
Question
I just updated my Godot version from 4.2.2 to 4.7.1. In doing so, for some reason my CheckBox nodes with custom textures’ scale values have been messed up. For example, where it should be 5x5, the value is instead 5x13, and I cannot lower the y scale value below 13. This makes my checkboxes appear stretched.
Before updating, I encountered this issue too, but fixed it by filling in ALL fields under “Theme Overrides → Icons”. This allowed me to decide the minimum size of the checkbox. However, now, I have no idea what is causing this issue.