Godot Version 4.2
Cannot set textures on MeshInstance3D
When I set the texture the object is colored in a single color (apparently the first pixel).
When I set the texture the object is colored in a single color (apparently the first pixel).
Sounds like you are having issues with UV mapping. If the mesh is yours, double check that the vertices have the right UV coordinates for your texture.
The triplanar
checkmark needed to be set.
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