Godot Version
4.6
Question
I cant figure out how to make it so when something is picked up i can use it, also i removed movement code so no need to go thru lots
If you share code, please wrap it inside three backticks or replace the code in the next block:
extends CharacterBody2D
var speed = 100
var player_state
@export var inv: Inv
var weapon_equipped = true
var weapon_cooldown = true
var leafproj = preload("res://scenes/leafproj.tscn")
var weapon = "res://scenes/example_collectable.tscn"
var mouse_loc_from_player = null
func _physics_process(delta):
mouse_loc_from_player = get_global_mouse_position() - self.position
print(mouse_loc_from_player)
var mouse_pos = get_global_mouse_position()
$Marker2D.look_at(mouse_pos)
if Input.is_action_just_pressed("left_mouse") and weapon_equipped and weapon_cooldown:
weapon_cooldown = false
var leafproj_instance = leafproj.instantiate()
leafproj_instance.rotation = $Marker2D.rotation
leafproj_instance.global_position = $Marker2D.global_position
add_child(leafproj_instance)
await get_tree().create_timer(2.4)
weapon_cooldown = true
func collect(item):
inv.insert(item)