Can't find how to connect physics bodies using DampedSpringJoint2D via code

Godot’s DampedSpringJoint2D sucks because it doesn’t have a way to connect two things dynamically ,like there is 2 rigid body 2Ds and if u wanna connect them dynamically u just can’t cause you have to place that line in the center of the bodies,means it doesn’t have an anchor system!
why !!!

maybe the first 2D thing I said that Godot’s sucks

Or is IT HIDDEN!
idk how a good engine like this can miss this ???

EDIT:Sorry,I was being a madman for some reason while writing it.

I found it!
https://www.reddit.com/r/godot/comments/1154jy9/setting_node_b_on_dampenedspringjoint2d_issues/

now it works let’s goo

ive just started expirmenting with the dampedspringjoints and looked at the reddit post and tried to use that but I am still new and clearly doing something wrong. I am trying to make a slime similar to that image, could you add some more insight onto how you got it working?

Yeah,
There are 12 Rigidbody2D and those are connected to each other, so these are 12x12 = 144 DampedSpringJoints.
I did it using a messy code.