Hi! I have problem, maybe it’s a godot bug or I am doing something wrong
I want to change a parent for an item (Node2D).
The item is in InventoryComponent Node2D, and after selecting it (for example clicking) I want to move the item to different node (SelectedItemHand Node2D), but I got an error:
The error says that item “IronSwordItem” has already a parent, but when I try to log parent, I got null
So it’s dead end for me for now, what am I doing wrong?