Godot Version
v4.4.1.stable.official [49a5bc7b6]
Question
For creating different weapons, I’m using a custom class that extends Marker2D where I defined my rate of fire (and other things too) and the shooting mechanic. Then I’m creating nodes with this class as child of my player node. The problem is that they keep using the default values (if I set them) even if i tell it in _ready() function. As far as i know only thing that i should do is to change the values in the inspector. But it doesnt work for me for some reason. Also here are screens of my code.
Does anybody know where is the issue? I have no idea where to look anymore.