Can't use custom type

Godot Version



I have installed an asset called simple line renderer. And I want to access it’s properties in C#. Even though I can get the Node itself with the GetNode method I cannot get access to it’s properties. I can’t see any types called LineRenderer3D or anything like it.

Any help is appreciated. Thank you in advance.

Since it seems like is a GDScript script, you’ll need to use set/get/call to manipulate it through C#


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