Cant use different target than editor while compiling with .NET from 4.3 branch on Windows

Godot Version

Godot : 4.3 (4.3-stable)
Windows 11 x86_64
.NET SDK 9.0.101
Python 3.13.1
SCons: 4.8.1.08661ed4c552323ef3a7f0ff1af38868cbabb05e

Question

Hi everyone, I try to compiling my own Godot with .NET. I follow this Compiling with .NET
But I need to use target=template_release flag.
So like gived in exemples I run scons platform=windows target=template_release module_mono_enabled=yes.
After that, whan i run bin/godot.windows.template_release.x86_64.mono --headless --generate-mono-glue modules/mono/glue, i got Error: Couldn't load project data at path ".". Is the .pck file missing?

Thanks