I’ve been learning Godot and I’m loving it, very practical, easy to learn, I’ve been practicing VFX and now I decided to challenge myself to see if I can create a deck collector game based on a famous card game with some twists, different theme and characters, should be fun to play
I develop some lenticular lenses for those who like to inspect their card collections, otherwise there would be no animations:
https://youtu.be/meZxoEeiUzI?si=lY2qNHdnemHrN6C_
To see some of my previous VFX effects in Godot (I like this one):
https://www.youtube.com/watch?v=O6mWfGiU7Jk
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Love a card game
Nice lenticular print, it really gives it a physical feel.
How far along are you? I’ve recently started making a card game, and it sure is a lot of work creating cards, artwork, text, code, and then balancing them 
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I use AI for everything, comfy.org for artwork creation, Claude for assisting in shaders and coding. For the cards I use a Viewport to overlay a 2D scene on the card shader, so, numbers text and icons are dynamically created, the cards have three images for the lenticular lenses, and a forth for the back, I have a CSV database for all the card metadata, I have a single card scene and the card has a CardId metadata 001..4xx that automatically sets the card images, properties and text.
Next I’ll program the rules of cards and perfect the overlay. I’m loving it, I hope to have a working demo in the next months.
Card selection, first iteration:
https://www.youtube.com/watch?v=Fzgh0OKdH6Y
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If you want to see the prototype in action:
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