Cave made in Blender issue

Godot Version

4.2

Question

I noticed when testing the level i created everything goed smooth but when I enter 1 of the caves it begins to stotter(glitch).

The place where this happens is a cave made in blender with sculpt. That is the only difference that I have with other objects.

Can this be something with this object? And how can I see why this happens? Is there some log for that?

Forgive me if I don’t understand but you are getting stutters yes?

Check the profiler to see what’s causing the lag to get to the root cause

If your model has a lot of geometry, then yes, that’s probably the issue.
In general when you sculpt in blender you tend to have a lot of topology, and most of it unnecessary. You can either retopologize or use a modifier to reduce the number of polygons (I think it’s the Decimate modifier).

Have you checked the vertex count or the face count in blender? If you have more than a couple of thousand polygons you might have to reconsider the cave, and drastically lower its quality (reducing the polygon count)

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It were the polygons indeed. There were to many(a lot to many), never thought about that. And with decimate modifier it is solved :slight_smile:

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