Godot Version
4.2.2
Question
The ios Plugin is not working I get the following errors on exporting the project as a .ipa to be compiled in XCode:
Undefined symbols for architecture arm64:
“ClassDB::bind_methodfi(unsigned int, MethodBind*, bool, char const*, Variant const**, int)”, referenced from:
SharePlugin::_bind_methods() in SharePlugin.release.a[arm64]3
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
I’m on an Intel mac… is this error due to the fact I’m not compiling on Apple Silicon?
Please help! The share plugin works perfect for Android and I would like to continue using the same Share plugin for iOS and Android.
Any help is appreciated!