Changing Enviroments in One Scene

Godot Version

4.2

Question

In my game, I would like to put my levels into one scene for ease of creating the mechanics the way I want to. The issue is that I want different skyboxes for each level, but I can’t figure out a way to change the environment node while in the game. What’s the best way to achieve this?

wont remove_child(environment_node) and then environment.queue_free() then just instantiate +add_child another, do the changing?