Changing texture

hi

I want to put a texture on a wall in my godot scene.
Then I want code that loops through all images (jpg or png) in a folder and shows each picture on the texture (for example waiting 10 seconds between the change)

Can somebody tell me what I need to put in the godot editor and what code I need for this? I’m not using C#

You will need to use DirAccess. there is a great example for iterating through files in a directory there.

Reference your mesh’s material through @export or $MyMeshNodeName. Change it’s albedo_texture property to one loaded by the DirAccess script/loop.

A Timer will be needed to delay the change.

is it asked too much to give me a code example?
i’m not a devloper and use godot just to create a scene to walk’around (not a real interactive game).
this is the only code I need :slight_smile:

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extends GeometryInstance3D

@onready var timer: Timer = $Timer
@export_dir var images_path: String
@export var image_extensions: Array[String] = ["png", "jpg"]

var found_images: Array[Texture2D] = []
var material: StandardMaterial3D

func _ready() -> void:
	timer.timeout.connect(_on_timer_timeout)

	var dir = DirAccess.open(images_path)
	assert(dir, "Could not open path '%s' to look for images!" % images_path)
	dir.list_dir_begin()
	var file_name = dir.get_next()
	while file_name != "":
		if not dir.current_is_dir():
			if file_name.get_extension() in image_extensions:
				var image := load(images_path.path_join(file_name)) as Texture2D
				if image:
					found_images.append(image)
		file_name = dir.get_next()
	dir.list_dir_end()

	# Use existing material override if applicable
	if material_override is StandardMaterial3D:
		material = material_override
	else:
		material = StandardMaterial3D.new()
		material_override = material

var images_idx: int = 0
func _on_timer_timeout() -> void:
	images_idx += 1
	images_idx %= found_images.size()
	material.albedo_texture = found_images[images_idx]

Here is a script that goes on a MeshInstance3D or CSG shape, it assumes there is a Timer as a child of said Node. Check the inspector for exported properties, a path must be provided.

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Thanks so much!!!

doing The Kirby Dance…

(>‘-’)> <(‘-’<) ^(’ - ‘)^ <(’-‘<) (>’-')>

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kirby_tunes