Godot Version
4.2.1
Question
I’ve been having issues with character body and rigid body interactions. I’ve watched a tutorial on it, and it sort of works but has a few key issues.
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Colliding with the rigid body causes the character body to come to a complete stop. I’m pretty sure this is because I’m using the move toward function, and all of the tutorials have their characters reach their top speed instantly. I’m not sure how to fix this.
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Jumping on top of the rigid body is super glitchy and causes the character to go flying. I think this is because the rigid body is bouncy, but once again, I have no clue how to fix it.
I tried to do something different to fix this and watched a tutorial on how to make a rigid body player controller, but it has many glitches, too.