Character Glitches When Zooming In and Out

Godot Version

4.3 Stable

Question

Hey everyone,

I’m working on a zoom-in and zoom-out feature in my game, but I’m running into a weird issue. When I zoom in or out, my character starts glitching—sometimes it flickers, shifts position slightly, or even looks jittery.

I’m not sure what’s causing it. Could it be related to the camera settings, scaling, or maybe something with how the character is rendered?

Has anyone experienced this before? Any ideas on how to fix it?

Thanks in advance!




Maybe it’s related to recent NVidia drivers conundrum, does this happen in compatibility mode?

yes, i noticed it too. it happens after the latest Nvidia Driver Update