Character Segments Smoothly Follow Head

Godot Version



I’ve created a simple 3D worm character in Blender.

In my game, I want to make the two smaller spheres follow the head with a bit of lag while also having some physics (droop down when jumping or hanging off a ledge).

Should I export the spheres as separate meshes and have them in a separate scene or is there a way to make it work within the player scene? I thought maybe RigidBody physics would be the way to go but I’m not familiar enough with Godot to know if there is a better alternative right in front of me.

Thanks for your help!