how do i make button node chose Player for selected one and only Enter Level after both players have selected their character? and also put control set depend on which character player chosen
heres my player control setting
class_name PlayerControls
extends Resource
@export var player_index := 0
@export var Move_left := "P1_Move Left"
@export var Move_right := "P1_Move Right"
@export var Fly := "P1_Fly"
@export var Interact := "P1_Interact"
@export var Run := "P1_Run"
# example of how key look like in player code
if not is_on_floor():
velocity += get_gravity() * delta
states[current_state].call()
var speed = Input.get_axis(controls.Move_left, controls.Move_right)
its changeable from UI
Player index0 = player 1 and index1 = P2
