Character wont show up after putting jump animation

here is the code that I am using not sure why but the character doesnt show up
extends CharacterBody2D

const SPEED = 300.0
const JUMP_VELOCITY = -600.0
@onready var sprite_2d: AnimatedSprite2D = $Sprite2D

func _physics_process(delta: float) → void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
sprite_2d.animation = “jumping”

# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
	velocity.y = JUMP_VELOCITY

# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
	velocity.x = direction * SPEED
else:
	velocity.x = move_toward(velocity.x, 0, SPEED)

move_and_slide()
var isLeft = velocity.x < 0
sprite_2d.flip_h = isLeft

does the camera follow the player?

are you using a animatedsprite2d or a normal sprite I cant tell

here are the screenshots


heres the 2nd one

a normal sprite. thats what I originally used. and later on I animated it I think Im still fairly new to this

When it disappears is after I add line 16.

Which is susposed to be the jumping animation

I fixed it my bad forgot to add the animation

sorry i didnt respond I had to do smth but if your new just use animated sprite its much easier then animation player