here is the code that I am using not sure why but the character doesnt show up
extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -600.0
@onready var sprite_2d: AnimatedSprite2D = $Sprite2D
func _physics_process(delta: float) → void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
sprite_2d.animation = “jumping”
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
var isLeft = velocity.x < 0
sprite_2d.flip_h = isLeft