Godot Version
4.3
Question
I am making an fps game and when I make my enemies, they just fly off. The enemies have a collision shape animationPlayer Armature and Physicalskeleton which isn’t simulated. The have the up direction set to y 1 and no settings have been changed from default yet. The issues only occurs when the “move_and_slide” function is in the process function. The enemies have a Navigation agent which tracks the player but the Issue had already occurred before it was added in.
How could I fix this?