CharacterBody3d flies off on Game start

Godot Version

4.3

Question

I am making an fps game and when I make my enemies, they just fly off. The enemies have a collision shape animationPlayer Armature and Physicalskeleton which isn’t simulated. The have the up direction set to y 1 and no settings have been changed from default yet. The issues only occurs when the “move_and_slide” function is in the process function. The enemies have a Navigation agent which tracks the player but the Issue had already occurred before it was added in.
How could I fix this?

Could you post the code and the scene tree?

Here is both


Can you share the scene tree the enemy is in? For the level where the enemy flies off on game start?

I had a similar issue, but it was resolved when I made the enemy a child of the navigation region in the scene.

here, tried it, still happenes