Godot Version
Godot 4.3.Stable
Question
Out of curiosity, is it possible to have a script check to see if the tree that it's in is empty?
Godot 4.3.Stable
Out of curiosity, is it possible to have a script check to see if the tree that it's in is empty?
Use “get_child_count()” and check if it is 0 should work, maybe?
I personally use:
is_inside_tree()
Ryn
According to Node — Godot Engine (stable) documentation in English
This checks if it is inside a tree… So has a parent? Does it really check if the current node has no children? If yes, I find the docs kinda confusing
I only use it for checking if inside a tree, don’t have a need to check for children.