Godot Version
4.4.1.stable
Question
It seems that when using VisibleOnScreenNotifier3D, its presence in ALL cameras is checked. My player has a SubViewport with another camera in it, and I believe the node is being detected by it. How can I fix this to check only the main player camera?
(A similar question was asked in the past it looks like, but looking through the responses it seems that there was not a definitive working answer? Camera information for `VisibleOnScreenNotifier3D`)