Godot Version
4.4
Question
I need HELP. I’m trying to make a checkpoint system, where when the player reaches a checkpoint, it saves everything in the scene that’s happened up to that point. So, for example, when the player dies, all enemies that were killed before then stay dead, and enemies killed after are revived.
However, I can’t, for the LIFE OF ME, figure out where to start. If anyone can help at all, that would do wonders. Thank you!
idk use variables to check if an enemy is dead and if it is it does not show again even after checkpoint
Here’s some better info. This is what a scene normally looks like. All the stuff like Mouse_Play and the Stereo are separate scenes that I drag and drop in here.
This is the code I have right now for saving. It’s located in the TestingGrounds script. It saves the location of everything, but not any variables or anything like that, so any killed enemies arise from the dead.