Godot Version
Godot 4.6
Question
I’m working on game about food escaping a grocery store. For starter stuff, I’m making animations for the player characters. With the arm of the character I have the setup as so:
When I got rotate the ForearmPivot or HandPivot node, the children just stretch and don’t move at all. Pictured below:
How does one make it so they rotate around the origin point but don’t stretch? If I have to take this blender I will, I would just rather do it all in this application.


