Childed Mesh stretching on Parent node rotation

Godot Version

Godot 4.6

Question

I’m working on game about food escaping a grocery store. For starter stuff, I’m making animations for the player characters. With the arm of the character I have the setup as so:

When I got rotate the ForearmPivot or HandPivot node, the children just stretch and don’t move at all. Pictured below:

How does one make it so they rotate around the origin point but don’t stretch? If I have to take this blender I will, I would just rather do it all in this application.

Eliminate non-proportional scaling from all ancestor nodes.

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