Chunk loading, somehow never considered it

Hello, this may be a bit embarrassing (hahahahhh . . .), but somehow i have never considered the implications of chunk loading, first of all, i will note that it takes a lot longer to load an entire map

. . . than it does to load each needed chunk when each is needed—but how would anyone go about doing this? Is there a specific method, function, etc. or is it a structure you have to basically re-invent? How would it apply when using multiple tilemaps and other objects?

Any suggestions are highly appreciated, thank you.

This is a long discussion. Here’s a video that might help get you on the right track.

Thank you, currently my network, etc. is/are all out of whack, i will watch if/when possible :slightly_smiling_face: