Circle CharacterBody2D not climbing slopes

Godot Version

Godot 4


In my scenes, I have a circle collision on a CharacterBody2D and a sloped ground (top left and top right). When you move towards the slope, the character stops and doesn’t climb up the slope (middle right). I tested it when the angle is 45, and it works (bottom right), but I want the angle to be larger. Is there a way to do this, preferably not in gdscript?

Yes. It’s the option for Characters. In the inspector. It’s coincidentally effected by the floor.

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Oops. I mean Character2D

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Thank you!